Game-based learning publications

Books and proceedings

Crossley, S. A., & McNamara, D. S. (Eds.). (2016). Adaptive educational technologies for literacy instruction. Routledge. https://doi.org/10.4324/9781315647500

Journal articles, book chapters, proceedings, encyclopedia articles, and book reviews

Dempsey, K.B., Brunelle, J.F., Jackson, G.T., Boonthum, C., Levinstein, I.B., & McNamara, D.S. (2009). MiBoard: Multiplayer interactive board game. In H.C. Lane, A. Ogan, & V. Shute (Eds.), Proceedings of the Workshop on Intelligent Educational Games at the 14th Annual Conference on Artificial Intelligence in Education (pp. 113-116). Brighton, UK: AIED.

Jackson, G.T., Boonthum, C., & McNamara, D.S. (2009). iSTART-ME: Situating extended learning within a game-based environment. In H.C. Lane, A. Ogan, & V. Shute (Eds.), Proceedings of the Workshop on Intelligent Educational Games at the 14th Annual Conference on Artificial Intelligence in Education (pp. 59-68). Brighton, UK: AIED.

Jackson, G.T., Graesser, A.C., & McNamara, D.S. (2009). What students expect may have more impact than what they know or feel. In V. Dimitrova, R. Mizoguchi, B. du Boulay, & A.C. Graesser (Eds.),Artificial intelligence in education; Building learning systems that care; From knowledge representation to affective modeling(pp. 73-80). Amsterdam, The Netherlands: IOS Press.

McNamara, D.S., Jackson, G.T., & Graesser, A.C. (2009). Intelligent tutoring and games (iTaG). In H.C. Lane, A. Ogan, & V. Shute (Eds.), Proceedings of the Workshop on Intelligent Educational Games at the 14th Annual Conference on Artificial Intelligence in Education(pp. 1-10). Brighton, UK: AIED.

Brunelle, J.F., Jackson, G.T., Dempsey, K., Boonthum, C., Levenstein, I.B., & McNamara, D.S. (2010). Game-based iSTART practice: From MiBoard to self-explanation showdown. In H.W. Guesgen & C. Murray (Eds.), Proceedings of the 23rd International Florida Artificial Intelligence Research Society (FLAIRS) Conference (pp. 480-485). Menlo Park, CA: The AAAI Press.

Dempsey, K., Jackson, G.T., Brunelle, J.F., Rowe, M.P., & McNamara, D.S. (2010). MiBoard: A digital game from a physical world. In H.W. Guesgen & C. Murray (Eds.), Proceedings of the 23rd International Florida Artificial Intelligence Research Society (FLAIRS) Conference (pp. 498-503). Menlo Park, CA: The AAAI Press.

Dempsey, K. B., Jackson, G. T., & McNamara, D. S. (2010). MiBoard: Creating a virtual environment from a physical environment. In J. Kay & V. Aleven (Eds.), Proceedings of the 10th International Conference on Intelligent Tutoring Systems (pp. 294-296). Berlin/Heidelberg: Springer.

Jackson, G.T., Dempsey K.B., & McNamara, D.S. (2010). The evolution of an automated reading strategy tutor: From classroom to a game-enhanced automated system. In M.S. Khine & I.M. Saleh (Eds.), New Science of learning: Cognition, computers and collaboration in education (pp. 283-306). New York, NY:Springer.

McNamara, D.S., Jackson, G.T., & Graesser, A.C. (2010). Intelligent tutoring and games (ITaG). In Y.K. Baek (Ed.), Gaming for classroom-based learning: Digital role-playing as a motivator of study (pp. 44-65). Hershey, PA: IGI Global.

Dai, J., Raine, R.B., Roscoe, R., Cai, Z., & McNamara, D.S. (2011). The Writing-Pal tutoring system: Development and design. Journal of Engineering and Computer Innovations, 2, 1-11.

Jackson, G. T., Davis, N. L., Graesser, A. C., & McNamara, D. S. (2011). Students’ enjoyment of a game-based tutoring system. In G. Biswas, S. Bull, J. Kay, & A. Mitrovic (Eds.), Proceedings of the 15th International Conference on Artificial Intelligence in Education (pp. 475-477). Auckland, New Zealand, AIED.

Jackson, G. T., Dempsey, K. B., Graesser, A. C., & McNamara, D. S. (2011). Short and long term benefits of enjoyment and learning within a serious game. In G. Biswas, S. Bull, J. Kay, & A. Mitrovic (Eds.), Proceedings of the 15th International Conference on Artificial Intelligence in Education (pp. 139-146). Auckland, New Zealand: AIED.

Jackson, G.T., & McNamara, D.S. (2011). Motivational impacts of a game-based intelligent tutoring system. In R. C. Murray & P. M. McCarthy (Eds.), Proceedings of the 24th International Florida Artificial Intelligence Research Society (FLAIRS) Conference (pp. 519-524). Menlo Park, CA: AAAI Press.

Di Sano, S., La Caprara, K., Rosa, A., Raine, R. B., & McNamara, D. S. (2012). Learning to write persuasive essays: A preliminary study on the effectiveness of an intelligent tutorial system with high school students. In C. Gelati, B. Arfe, & L. Mason (Eds.), Issues in writing research (pp. 214-220). Padua: CLEUP.

Jackson, G. T., Boonthum-Denecke, C. B., & McNamara, D. S. (2012). A comparison of gains between educational games and a traditional ITS. In P. M. McCarthy & G. M. Youngblood (Eds.), Proceedings of the 25th International Florida Artificial Intelligence Research Society (FLAIRS) Conference (pp. 444-449)Menlo Park, CA: The AAAI Press.

Jackson, G. T., Dempsey, K. B., & McNamara, D. S. (2012). Game-based practice in a reading strategy tutoring system: Showdown in iSTART-ME. In H. Reinders (Ed.), Computer Games (pp. 115-138)Bristol, UK: Multilingual Matters.

McNamara, D. S., Jackson, G. T., Boonthum, C., Deng, Y., & Xiangyou, H. (2012). iSTART-ME: A natural language game-enhanced comprehension strategy tutor. Journal of South China Normal University, 6.

Proske, A., Narciss, S., & McNamara, D. S. (2012). Computer-based scaffolding to facilitate students’ development of expertise in academic writing. Journal of Research in Reading, 35, 136-152.

Jackson, G. T., & McNamara, D. S. (2013). Motivation and performance in a game-based intelligent tutoring system. Journal of Educational Psychology, 105, 1036-1049.

Jackson, G. T., Snow, E. L., Varner (Allen), L. K., & McNamara, D. S. (2013). Game performance as a measure of comprehension and skill transfer. In C. Boonthum-Denecke & G. M. Youngblood (Eds.),Proceedings of the 26th Annual Flordia Artificial Intelligence Research Society (FLAIRS) Conference (pp. 497-502). Menlo Park, CA: The AAAI Press.

Jackson, G. T., Varner (Allen), L. K., Boonthum-Denecke, C., & McNamara, D. S. (2013). The impact of individual differences on learning with an educational game and a traditional ITS. International Journal of Learning Technology, 8, 315-336.

Roscoe, R. D., Brandon, R., Snow, E., & McNamara, D. S. (2013). Game-based writing strategy practice with the Writing Pal. In K. Pytash & R. Ferdig (Eds.), Exploring Technology for Writing and Writing Instruction (pp. 1-20). Hershey, PA: IGI Global.

Roscoe, R. D., & McNamara, D. S. (2013). Writing Pal: Feasibility of an intelligent writing strategy tutor in the high school classroom. Journal of Educational Psychology, ,105, 1010-1025.

Roscoe, R. D., Snow, E. L., Brandon, R. D, & McNamara, D. S. (2013). Educational game enjoyment, perceptions, and features in an intelligent writing tutor. In C. Boonthum-Denecke & G. M. Youngblood (Eds.), Proceedings of the 26th International Flordia Artificial Intelligence Research Society (FLAIRS) Conference (pp. 515-520). Menlo Park, CA: AAAI Press.

Snow, E. L., Jackson, G. T., Varner (Allen), L. K., & McNamara, D. S. (2013). Expectations of technology: A factor to consider in game-based learning environments. In K. Yacef et al. (Eds.), Proceedings of the 16th International Conference on Artificial Intelligence in Education (AIED), (pp. 359-368). Heidelberg, Berlin: Springer.

Snow, E. L., Jackson, G. T., Varner (Allen), L. K., & McNamara, D. S. (2013). Investigating the effects of off-task personalization on system performance and attitudes within a game-based environment. In S. K. D’Mello, R. A. Calvo, & A. Olney (Eds.), Proceedings of the 6th International Conference on Educational Data Mining (pp. 272-275). Heidelberg, Berlin, Germany: Springer.

Snow, E. L., Jackson, G. T., Varner (Allen), L. K., & McNamara, D. S. (2013). The impact of performance orientation on students’ interactions and achievements in an ITS. In C. Boonthum-Denecke & G. M. Youngblood (Eds.), Proceedings of the 26th International Flordia Artificial Intelligence Research Society (FLAIRS) Conference (pp. 521-526). Menlo Park, CA: AAAI Press.

Snow, E. L., Jackson, G. T., Varner (Allen), L. K., & McNamara, D. S. (2013). The impact of system interactions on motivation and performance. In Proceedings of the 15th International Conference on Human-Computer Interaction (HCII). (pp. 103-107). Heidelberg, Berlin, Germany: Springer.

Snow, E. L., Likens, A., Jackson, G. T., & McNamara, D. S. (2013). Students’ walk through tutoring: Using a random walk analysis to profile students. In S. K. D’Mello, R. A. Calvo, & A. Olney (Eds.), Proceedings of the 6th International Conference on Educational Data Mining (pp. 276-279). Heidelberg, Berlin, Germany: Springer.

Allen, L. K., Crossley, S. A., Snow, E. L., & McNamara, D. S. (2014). Game-based writing strategy tutoring for second language learners: Game enjoyment as a key to engagement. Language Learning and Technology, 18, 124-150.

McNamara, D. S. & Schober, M. F. (Eds.). (2014). Society for Text and Discourse Annual Meeting 2013: Introduction to the Special Issue [Special issue]. Discourse Processes, 51(5-6), 357-358. https://doi.org/10.1080/0163853X.2014.915378 [PDF]

Proske, A., Roscoe, R. D., & McNamara, D. S. (2014). Game-based practice versus traditional practice in computer-based writing strategy training: Effects on motivation and achievement. Education Technology Research Development, 62, 481-505.

Roscoe, R. D., Allen, L. K., Weston, J. L., Crossley, S. A., & McNamara, D. S. (2014). The Writing Pal intelligent tutoring system: Usability testing and development. Computers and Composition, 34, 39-59.

Snow, E. L., Allen, L. K., Jackson, G. T., & McNamara, D. S. (2014). Tracking choices: Computational analysis of learning trajectories. In J. Stamper, Z. Pardos, M. Mavrikis, & B. M. McLaren (Eds.), Proceedings of the 7th International Conference on Educational Data Mining (pp. 316-319). London, UK.

Snow, E. L., Allen, L. K., Russel, D. G., & McNamara, D. S. (2014). Who’s in control?: Categorizing nuanced patterns of behaviors within a game-based intelligent tutoring system. In J. Stamper, Z. Pardos, M. Mavrikis, & B. M. McLaren (Eds.), Proceedings of the 7th International Conference on Educational Data Mining (pp. 185-192). London, UK: International Educational Data Mining Society.

Snow, E. L., Jackson, G. T., & McNamara, D. S. (2014). What do they do?: Tracing students’ patterns of interactions within a game-based Intelligent Tutoring System. In J. L. Polman, E. A. Kyza, D. K. O’Neill, I. Tabak, W. R. Penuel, A. S. Jurow, K. O’Connor, T. Lee, & L. D’Amico (Eds.), Proceedings of the 11th International Conference of the Learning Sciences (ICLS), Volume 3, (pp. 1481-1482). Boulder, CO: ISLS

Snow, E. L., Jacovina, M. E., Allen, L. K., Dai, J., & McNamara, D. S. (2014). Entropy: A stealth assessment of agency in learning environments. In J. Stamper, Z. Pardos, M. Mavrikis, & B. M. McLaren (Eds.), Proceedings of the 7th International Conference on Educational Data Mining, (pp. 241-244). London, UK.

Dascalu, M., Stavarache, L. L., Dessus, P., Trausan-Matu, S., McNamara, D. S., & Maryse, B. (2015). ReaderBench: An integrated cohesion-centered framework. In C. Rensing, T. Klobucar, & G. Conole (Eds.), Proceedings of the 10th European Conference on Technology Enhanced Learning (ECTEL), (pp. 505-508). Toledo, Spain: Springer.

Dascalu, M., Trausan-Matu, S., McNamara, D. S., & Dessus, P. (2015). ReaderBench – Automated evaluation of collaboration based on cohesion and dialogism. International Journal of Computer-Supported Collaborative Learning, 10(4), 395-423.

Higgs, K., Magliano, J. P., Vidal-Abarca, E., Martínez, T., & McNamara D. S. (2015). Bridging skill and task-oriented reading. Discourse Processes. 

Jackson, T. G., Boonthum, C., & McNamara, D. S. (2015). Natural Language Processing and game-based practice in iSTART. Journal of Interactive Learning Research, 26, 189-208.

Jacovina, M. E., Snow, E. L., Jackson, G. T., & McNamara, D. S. (2015). Game features and individual differences: Interactive effects on motivation and performance. In A. Mitrovic, F. Verdejo, C. Conati, & N. Heffernan (Eds.), Proceedings of the 17th International Conference on Artificial Intelligence in Education (AIED 2015), (pp. 642-645). Madrid, Spain: Springer.

Jung, Y., Crossley, S. A., & McNamara, D. S. (2015). Linguistic features in MELAB writing task performances. CaMLA Working Papers, No 2015-5, 1-17. Retrieved from Cambridge Michigan Language Assessments website: http://www.cambridgemichigan.org/wp-content/uploads/2015/04/CWP-2015-05.pdf.

McNamara, D. S. (2015). Self-Explanation and Reading Strategy Training (SERT) Improves low-knowledge students’ science course performance. Discourse Processes. [LINK]

McNamara, D. S., Jacovina, M. E., Snow, E. L., & Allen, L. K. (2015). From generating in the lab to tutoring systems in classrooms. American Journal of Psychology, 128(2), 159-172.

McNamara, D. S. & Schober, M. F. (Eds.). (2015). 2014 Society for Text and Discourse Annual Meeting: Introduction to the Special Issue [Special issue]. Discourse Processes, 52(5-6), 335-336. https://doi.org/10.1080/0163853X.2015.1045802 [PDF]

Roscoe, R. D., Jacovina, M. E., Harry, D., Russell, D. G., & McNamara, D. S. (2015). Partial verbal redundancy in multimedia presentations for writing strategy instruction. Applied Cognitive Psychology, 29, 669–679. doi: 10.1002/acp.3149

San Pedro, M. O., Snow, E. L., McNamara, D. S., Baker. R. S., & Heffernan, N. (2015) Exploring dynamical assessments of affect, behavior, and cognition and math state test achievement. In O. C. Santos, J. G. Boticario, C. Romero, M. Pechenizkiy, A. Merceron, P. Mitros, J. M. Luna, C. Mihaescu, P. Moreno, A. Hershkovitz, S. Ventura, & M. Desmarais (Eds.), Proceedings of the 8th International Conference on Educational Data Mining (EDM 2015), (pp. 85-92). Madrid, Spain.

Snow, E. L., Allen, L. K., Jacovina, M. E., & McNamara, D. S. (2015). Does agency matter?: Exploring the impact of controlled behaviors within a game-based environment. Computers & Education, 26, 378-392.

Snow, E. L., Allen, L. K., Jackson, G. T., & McNamara, D. S. (2015). Spendency: Students’ propensity to use system currency. International Journal of Artificial Intelligence in Education, 25, 1-21.

Snow, E. L., Allen, L. K., & McNamara, D. S. (2015). The dynamical analysis of log-data within educational games. In Loh & Sheng (Eds.). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement (pp. 81-100). Springer International Publishing.

Snow, E. L., Jacovina, M. E., & McNamara, D. S., (2015). Promoting metacognition within a game-based environment. In A. Mitrovic, F. Verdejo, C. Conati, & N. Heffernan (Eds.), Proceedings of the 17th International Conference on Artificial Intelligence in Education (AIED 2015), (pp.864-867). Madrid, Spain: Springer.

Snow, E. L., San Pedro, M. O., Jacovina, M. E., McNamara, D. S., & Baker. R. S. (2015). Achievement versus experience: Predicting students’ choices during gameplay. In O. C. Santos, J. G. Boticario, C. Romero, M. Pechenizkiy, A. Merceron, P. Mitros, J. M. Luna, C. Mihaescu, P. Moreno, A. Hershkovitz, S. Ventura, & M. Desmarais (Eds.), Proceedings of the 8th International Conference on Educational Data Mining (EDM 2015), (pp.564-565). Madrid, Spain: International Educational Data Mining Society.

Sullins, J., McNamara, D. S., Acuff, S., Neely, D., Hildebrand, E., Stewart, G., & Hu, X. (2015). Are you asking the right questions: The use of animated agents to teach learners to become better question askers. In C. Boonthum-Denecke, I. Russell, & W. Eberle (Eds.), Proceedings of the 28th International Florida Artificial Intelligence Research Society (FLAIRS) Conference (pp. 479-481). Hollywood, FL: AAAI Press.

Crossley, S. A., Allen, L. K., & McNamara, D. S. (2016). The Writing Pal: A writing strategy tutor. In S. A. Crossley & D. S. McNamara (Eds.) Adaptive educational technologies for literacy instruction (pp. 204-224). New York: Taylor & Francis, Routledge.

Crossley, S. A., Kyle, K., & McNamara, D. S. (2016). The development and use of cohesive devices in L2 writing and their relations to judgments of essay quality. The Journal of Second Language Writing, 32, 1-16.

Crossley, S. A., Kyle, K., & McNamara, D. S. (2016). The Tool for the Automatic Analysis of Text Cohesion (TAACO): Automatic assessment of local, global, and text cohesion. Behavior Research Methods, 48(4), 1227-1237.

Crossley, S. A. & McNamara, D. S. (2016). Educational technologies and literacy development. In S. A. Crossley & D. S. McNamara (Eds.) Adaptive educational technologies for literacy instruction (pp. 1-12). New York: Taylor & Francis, Routledge.

Crossley, S. A., & McNamara, D. S. (2016). Say more and be more coherent: How elaboration and cohesion can increase writing quality. The Journal of Writing Research, 7(3), 351-370.

Crossley, S. A., Muldner, K., & McNamara, D. S. (2016). Idea generation in student writing: Computer assessments and links to successful writing. Written Communication, 1-27.

Dascalu, M., McNamara, D. S., Crossley, S. A., & Trausan-Matu, S. (2016). Age of exposure: A model of word learning. In S. Zilberstein, D. Schuurmans, & M. Wellman (Eds.), Proceedings of the 30th Annual Meeting of the Association for the Advancement of Artificial Intelligence (AAAI’16). Phoenix, AZ: AAAI Press.

Jackson, G. T., Allen, L. K., & McNamara, D. S. (2016). Common Core TERA: Text Ease and Readability Assessor. In D. S. McNamara & S. A. Crossley (Eds.) Adaptive educational technologies for literacy instruction (pp.49-68). New York: Taylor & Francis, Routledge.

Jacovina, M. E., Jackson, G. T., Snow, E. L., & McNamara, D. S. (2016). Timing game-based practice in a reading comprehension strategy tutor. In A. Micarelli, J. Stamper, & K. Panourgia (Eds.), Proceedings of the 13th International Conference on Intelligent Tutoring Systems (ITS 2016) (pp. 80-89). Zagreb, Croatia: Spinger.

Liu, Z., Brown, R., Lynch, C.F., Barnes, T., Baker, R., Bergner, Y., & McNamara, D. S. (2016). MOOC learner behaviors by country and culture; an exploratory analysis. In T. Barnes, M. Chi, & M. Feng (Eds.), Proceedings of the 9th International Conference on Educational Data Mining (EDM 2016), (pp.127-134). Raleigh, NC: International Educational Data Mining Society.

Snow, E. L., Likens, A. D., Allen, L. K., & McNamara, D. S. (2016). Taking control: Stealth assessment of deterministic behaviors within a game-based system. International Journal of Artificial Intelligence in Education, 26, 1011-1032.

Crossley, S. A., Barnes, T., Lynch, C., & McNamara, D. S. (2017). Linking language to math success in blended course. In X. Hu, T. Barnes, A. Hershkovitz, & L. Paquette (Eds.), Proceedings of the 10th International Conference on Educational Data Mining (EDM) (pp. 180-185), Wuhan, China: International Educational Data Mining Society.

Crossley, S. A., Dascalu, M., Baker, M., McNamara, D. S., & Trausan-Matu, S. (2017). Predicting Success in Massive Open Online Courses (MOOC) Using Cohesion Network Analysis. In B. K. Smith, M. Borge, K. Y. Lim, & E. Mercier (Eds.), In Proceedings of the 12th International Conference on Computer-Supported Collaborative Learning (CSCL 2017). (pp. 103-110). Philadelphia, PA: ISLS.

Dascalu, M., Gutu, G., Paraschiv, I., Ruseti, s., Dessus, P., McNamara, D. S., Crossley, S. A., & Trausan-Matu, S. (2017). Cohesion-centered analysis of CSCL environments using ReaderBench. In B. Boulay, R.Baker, & E. Andre (Eds.),18th International Conference on Artificial Intelligence in Education (AIED 2017). (pp. 485–489). Wuhan, China: Springer.

Dascalu, M., McNamara, D. S., Trausan-Matu, S., & Allen, L. K., (2017). Cohesion network analysis of CSCL participation. Behavior Research Methods, 1-16.

Jackson, G. T. & McNamara, D. S. (2017). The motivation and mastery cycle framework: Predicting long-term benefits of educational games. In Y. Baek (Ed.), Game-based learning: Theory, strategies and performance outcomes. (pp. 97 – 122). Nova Science Publishers: New York.

Likens, A. D., Allen, L. K., & McNamara, D. S. (2017). Keystroke dynamics predict essay quality. In G. Gunzelmann, A. Howes, T. Tenbrink, & E. Davelaar (Eds.), Proceedings of the 39th Annual Meeting of the Cognitive Science Society (CogSci 2017), (pp.2573-2578). London, UK: Cognitive Science Society.

Banawan, M., Butterfuss, R. Taylor, K. S., Christhilf, K., Hsu, C., O’Loughlin, C., Allen, L. K., Roscoe, R. D., McNamara, D. S. (2023). The Future of Intelligent Tutoring Systems for Writing. In O. Kruse, C. Rapp, C. M. Anson, K. Benetos, E. Cotos, A. Devitt, A. Shibani (Eds.), Digital Writing Technologies in Higher Education: Theory, Research, and Practice. Springer, Cham. https://doi.org/10.1007/978-3-031-36033-6_23 [LINK]